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On 2021-02-21 1:08 AM (-4), Cousin Ricky wrote:
> On 2021-02-20 7:24 PM (-4), Bald Eagle wrote:
>
>> thin layer of
>> kaolin powder coated onto the inside.
>
> This was a v3.7 render, so I used a layered texture in lieu of
> just go straight for the finish-level Fresnel, but you have me wondering
> lookalike), it looks like there's some SSLT going on there, but I wasn't
> than the finish-level Fresnel?
This is a simplified version of the bulb texture. Of course, the
production texture will have emission and allow for colored glass.
There are subtle differences between POV-Ray versions. Note the wimpy
highlight on the left edge of the v3.5 sphere. This is likely due to AA
pre-clipping.
The value of sotd_c_Ambient is, of course, zero for this radiosity render.
----------[BEGIN CODE EXCERPT]-----------
material
{ #if (version < 3.8)
#declare s_Annot = "Layered texture"
texture
{ pigment { rgb 1 }
finish
{ diffuse 0.75
ambient 0.75 * sotd_c_Ambient
}
}
texture
{ pigment { rgbf 1 }
finish
{ reflection { 0 1 fresnel } conserve_energy
specular 6.67
roughness 0.001
}
}
#else
#declare s_Annot = "Finish-level Fresnel"
texture
{ pigment { rgb 1 }
finish
{ fresnel 1
reflection { 0 1 } conserve_energy
specular albedo 1
roughness 0.001
diffuse 0.75
ambient 0.75 * sotd_c_Ambient
}
}
#end
interior { ior 1.523 }
}
-----------[END CODE EXCERPT]------------
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