|
|
On 2021-02-18 7:48 AM (-4), Bald Eagle wrote:
> Cousin Ricky <ric### [at] yahoocom> wrote:
>
>> I created a normal for draft or low LOD renders.
>
> Just so I fully understand what I'm looking at:
> So, is what I'm looking at a 1/4 torus with a normal pattern applied?
> If so, then you'd need to generate a new instance of the normal to match another
> torus of a different radius?
Yes, and yes.
> What's the difference in render speed between the isosurface and the normal
> pattern?
A factor of 5 in a quick test. Maybe more when radiosity is turned on,
but I haven't checked.
Post a reply to this message
|
|