POV-Ray : Newsgroups : povray.binaries.images : Nov 29 2020 povr doodle : Re: Nov 29 2020 povr doodle Server Time
20 Apr 2024 08:58:42 EDT (-0400)
  Re: Nov 29 2020 povr doodle  
From: William F Pokorny
Date: 1 Dec 2020 08:17:42
Message: <5fc64276$1@news.povray.org>
On 11/30/20 10:42 AM, Mr wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
...
> 
> ... It's definitely one of the most powerful and
> versatile POV feature... is it not?
> 
Yes, I'd put it near the top of the list in terms of shape/surface 
formation. It's ability to represent very complex shapes in great detail 
- very concisely - is, I believe, unmatched.

However, it's not the easiest to use and it's difficult to diversely 
texture. There is no easy way to "paint" what surface materials you want 
in a uv map sort of way(1).

The more complex a shape gets in terms of major forms; the slower it is 
to render and the harder it is to assemble the functions. Meaning, there 
are practical specification and compute limits on what it can do in theory.

(1) - I'm playing with functionality in the povr branch which helps.

Bill P.


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