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On 11/30/20 10:42 AM, Mr wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
...
>
> ... It's definitely one of the most powerful and
> versatile POV feature... is it not?
>
Yes, I'd put it near the top of the list in terms of shape/surface
formation. It's ability to represent very complex shapes in great detail
- very concisely - is, I believe, unmatched.
However, it's not the easiest to use and it's difficult to diversely
texture. There is no easy way to "paint" what surface materials you want
in a uv map sort of way(1).
The more complex a shape gets in terms of major forms; the slower it is
to render and the harder it is to assemble the functions. Meaning, there
are practical specification and compute limits on what it can do in theory.
(1) - I'm playing with functionality in the povr branch which helps.
Bill P.
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