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Le 2020-08-14 à 09:52, Kima a écrit :
>
> This question is not practical, and I just want to better understand POV-RAY!
>
> As I understand, POV-RAY calculates the location and texture of objects during
> the PARSING process. Then, in the RENDERING process, calculates the colour of
> each pixel by raytracing.
>
> I wonder if it is possible to calculate the pixels after the parsing process?
>
> The result should be a 2D image of the 3D scene, as no light is applied.
>
> For example, a sphere should be seen as a plain circle.
>
>
You can get exactly that using the +q0 switch on the command line.
At that quality setting, all lights and shadowing are ignored, using
only 100% ambient.
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