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Le 2020-02-17 à 13:11, Kima a écrit :
> As I explored, the technique (if not the only) technique for building
> smoke/steam/vapor is to apply media effect to a sphere. This creates a
> cloud-like fume.
>
> However, for example, the steam of coffee is made of distinguishable steam lines
> in a light fog. See
>
https://c4.wallpaperflare.com/wallpaper/496/851/672/cup-coffee-steam-hot-wallpaper-preview.jpg
>
> With the above-mentioned technique, we can only create something like
> https://i.ytimg.com/vi/ZDbJCsTGYoA/hqdefault.jpg
>
> Should I look for another approach or the media effects can create realistic
> steam?
>
>
Instead of using a sphere as your container, you can use a cylinder and
use a cylindrical pattern in place of the spherical one.
Next, apply some uneven turbulence within a wrap{} container.
You can then apply some uneven scaling, maybe use black_hole elements.
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