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On 6/12/19 11:43 PM, Bald Eagle wrote:
>
> "Hj. Malthaner" <han### [at] nospamgmxde> wrote:
>> I still can't get the math right for predicted fire if the target move
>> across rather than towards the fortress.
>
> I'm sure it's nothing we haven't solved before. Post your issue. We provide
> the counseling, you provide your own medication ;)
I know the basics ... take the movement vector of the target, estimate
the distance and the time of the bolts to fly, from that calculate the
point where the target will be after that time if it continues moving as
it used to.
Now, to get that into formulas that actually work in the scene file,
that is the problem and my head is not made for that.
> I had great success with Audacity.
Found something called Openshot. That is nice and easy to compose video
and audio. To actually make or edit the sound effects audacity sure is
nice. I've used it in the past to edit a few recordings of mine.
> I was able to do a pretty good animation of
> the Hellraiser box with some sound effects. My Linux Mint software manager
> shows that it's available, so maybe give it a go and see what you think.
Is your animation online somewhere? I'm curious :)
--
Some of my PovRay works:
https://www.deviantart.com/antarasol/gallery/42758766/3D
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