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Now implementing `text` objects via FreeType and prism primitives:
https://github.com/POV-Ray/povray/releases/tag/v3.8.0-x.freetype.1
Some notes:
- The `cmap` syntax is currently doing nothing.
- Support for various non-TrueType fonts should be included for free,
provided the font is any outline font (e.g. CFF-flavour OpenType fonts).
Bitmap fonts will of course not work, nor will colour SVG fonts.
- Performance has degraded a bit, but I'm willing to accept this for the
sake of extended functionality and easier maintenance.
Also, render results differ in several ways:
- Previously, the text was aligned so that x=0 coincided with the
/actual/ left side of the first character (i.e. its outline). The new
implementation instead has x=0 coincide with the first character's
/nominal/ left side (i.e. its "character box"), leaving a small gap
typically matching half the distance between characters. Since I expect
this to give aesthetically more pleasing results with multiple lines, I
hesitate to invest time and effort to reproduce the old behaviour.
- In some cases (e.g. the German umlaut sequence `äöüß` with the
`arial.ttf` font) horizontal placement of individual characters has
changed. Since the new behaviour looks cleaner, I have no intention
whatsoever to reproduce the old behaviour.
- POV-Ray v3.7 (haven't checked whether this has been fixed already) had
the inside/outside orientation of the character "sides" the wrong way
round, giving unexpected results when `interior_texture` is used. This
has also been changed to be consistent with the character "faces" (*).
- (*) For normal TrueType fonts, that is. Based on the FreeType
documentation, I totally expect the new implementation to get this
wrong, and/or to mess up the "holes" (e.g. in characters like `o`), with
/some/ font file formats or even individual fonts. Please keep your eyes
peeled, I'm keen to get my hands on any such font specimens.
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