Another known issue:
Scenes making use of `text` primitives may cause a parse error or even
hard crash under certain circumstances. This time the Windows version
must also be considered vulnerable.
If you encounter this problem, try inserting `cmap { 1,0 charsert 0 }`
after the font file name. Alternatively, using `#version 3.7;
global_setting { charset ascii }` should also be a viable workaround as
long as you do indeed only use ASCII characters.
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