On 6-10-2018 13:14, William F Pokorny wrote:
> Aside 2: IIRC there is still a thread collision in the current
> implementation (which Thomas, in 3.8 no longer needs to be "naked"
> thanks to Christoph's updates) - meaning you are not guaranteed to see
> the very worst found gradient. In practice it's close. Practical
> implication is you need to bump any reported max a little for the
> setting not so much for result, but to be sure some later render doesn't
> report a slightly larger gradient just due the internal ordering of stuff.
>
Good! Progress passing me by :-)
Thanks for the info.
--
Thomas
Post a reply to this message
|