POV-Ray : Newsgroups : povray.binaries.animations : object rotations in 2 axes vs. 3 : Re: object rotations in 2 axes vs. 3 Server Time
25 Apr 2024 09:37:43 EDT (-0400)
  Re: object rotations in 2 axes vs. 3  
From: dick balaska
Date: 3 Oct 2018 03:58:23
Message: <5bb4769f$1@news.povray.org>
On 10/02/2018 08:34 PM, Kenneth wrote:

> Long ago, I originally thought that a free-falling object needed all three
> rotations to look natural. The idea seemed logical-- but the visual result
> didn't bear that out (to my eyes, anyway.) I guess I could do a thorough
> analysis of the applied 'vector forces' that cause an object to rotate in the
> first place -- but that's a lot of work  ;-)  For now, I'm curious as to which
> scheme you prefer, from a purely visual standpoint.
> 

My caboose landing is a 2 axis rotation. I'm not sure why I didn't even
try 3, that would have made sense.

Your 3 axis, it looks like sometimes it changes direction while falling.
-- 
dik
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