POV-Ray : Newsgroups : povray.unofficial.patches : Blurred reflections : Re: Blurred reflections Server Time
25 Apr 2024 12:08:12 EDT (-0400)
  Re: Blurred reflections  
From: clipka
Date: 18 Jul 2018 09:31:44
Message: <5b4f4140$1@news.povray.org>
Am 18.07.2018 um 08:03 schrieb And:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 16.07.2018 um 16:10 schrieb And:
>>> Will blurred reflection integrate into official version one day? (this function
>>> is too important)
>>
>> One could argue that "too important" also means "too important to screw up".
>>
>> So the answer to your question may depend on whether a sufficiently good
>> and robust implementation (including a sufficiently good syntax and all)
>> can be... well, implemented.
>>
>> My gut feeling is that the answer is "yes".
> 
> Well
> But what is the disadvantage with recently implement?

If you want my opinion: Speed.

Blurred reflections work best when the render engine includes a good
framework for unbiased stochastic rendering, so that all oversampling
stuff -- blurred reflections, area lights, media, focal blur and
what-have-you-not -- don't cause the render time to explode exponentially.

POV-Ray does not have any such framework. UberPOV does, but it is still
rudimentary and probably needs lots more work.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.