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On 06/04/2018 12:27 PM, clipka wrote:
> Am 04.06.2018 um 17:30 schrieb Le_Forgeron:
>> Le 04/06/2018 à 04:29, Hedrondude a écrit :
>>
...
>
I'd like to suggest, if we are looking at polygon enhancements -
canonical point ordering for fill options etc, we consider staying
compatible with packages like:
https://sourceforge.net/projects/polyclipping/
even if not looking to support that package specifically - though it
would be my choice at present.
Integrating 'polyclipping' in some fashion with POV-Ray via new SDL
options would open up new capabilities related to linear splines,
polygons, prisms for sure(1). Perhaps also additional bounding options,
fonts and such too.
Bill P.
(1) - SDL having a general 'list' (C++ std::vector like) features
alongside too for point lists would be very handy too.
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