POV-Ray : Newsgroups : povray.animations : Clockless_Animation : Re: Clockless_Animation Server Time
18 Apr 2024 08:16:20 EDT (-0400)
  Re: Clockless_Animation  
From: Le Forgeron
Date: 24 Jun 2017 14:44:06
Message: <594eb2f6$1@news.povray.org>
Le 24/06/2017 à 15:08, William F Pokorny a écrit :
> On 06/23/2017 12:03 PM, muyu wrote:
>> I would like to generate animation using a very big file. It took a
>> lot of time
>> in sparsing. Each time, only the camera position will change.  As I see,
>> Clockless_Animation may be the function to save the time cost.
>>
>> I set the following in .ini file:
>> Real_Time_Raytracing = on
>> Clockless_Animation = on
>>
>>
>> I add several camera positions, but there is in the DSL. The rendering
>> runs
>> without stop and no output.
>>
>> I guess that I missed some information. Thanks in advance.
>>
>> Best regards
>>
>> Shouyang
>>
> 
> I, like you, have never been able to get this option to work. I just
> pulled the demo scene from:
> 
> http://www.oyonale.com/modeles.php?lang=en&page=54
> 
> and tried again. I get a blank screen on Ubuntu and stats that indicate
> a single fame rendered though the screen is black. If I render without
> the +rtr +kla command line versions of your options I get a valid render
> preview and output file.
> 
> IIRC, most testing of this tentative feature was done on windows so
> perhaps it works there?
> 
> This feature isn't that useful without screen capture (win32 only I
> think when it worked) or some method to modify the scene via keyboard
> input say as a sort of modeling aid. Windows had to be pretty small too,
> if I remember, to get decent frame rates.

From old memory, IIRC, there is no output file when you use the realtime
rendering mode. NEVER.

The relevant code was tagged as experimental, and you need multiple
camera declared during the parsing (no #if /#else..., just many cameras).

And you need to compile with RTR_HACK defined, not something done by
default on Unix. (in fact, this define was only visible in the windows
virtual front-end... )


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