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On 3/9/2017 7:59 AM, Thomas de Groot wrote:
> On 9-3-2017 6:11, dick balaska wrote:
>> 30 years on and I have a newbie problem.
>> I notice that my wood textures change depending on the camera angle.
>> This is irksome. i.e.
>> http://www.buckosoft.com/tteoac/video/frames/ttho1909.png
>> http://www.buckosoft.com/tteoac/video/frames/ttho1912.png
>>
>> texture{
>> pigment {
>> P_WoodGrain1A
>> color_map { M_Ash }
>> rotate x*2*rand(FamRoomFloorRand)
>> scale 1.5*inches*rand(FamRoomFloorRand)+0.75*feet
>> rotate y*90
>> translate <rand(FamRoomFloorRand)*100*inches,
>> rand(FamRoomFloorRand)*100*inches,
>> rand(FamRoomFloorRand)*100>
>> }
>> }
>>
>> I don't recall the dude who does the wood puzzles having this issue.
>>
>
> Isn't that because of all those rand()? In an animation I would not be
> surprised if this happened. The trick would be to keep the texture
> declaration outside of the video loop I guess.
>
I suspect that too.
Mike what happens if you animate the scene without moving the camera?
--
Regards
Stephen
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