POV-Ray : Newsgroups : povray.newusers : animating wood : Re: animating wood Server Time
19 Apr 2024 08:14:37 EDT (-0400)
  Re: animating wood  
From: Thomas de Groot
Date: 9 Mar 2017 02:59:58
Message: <58c10b7e@news.povray.org>
On 9-3-2017 6:11, dick balaska wrote:
> 30 years on and I have a newbie problem.
> I notice that my wood textures change depending on the camera angle.
> This is irksome.  i.e.
> http://www.buckosoft.com/tteoac/video/frames/ttho1909.png
> http://www.buckosoft.com/tteoac/video/frames/ttho1912.png
>
> texture{
>   pigment {
>     P_WoodGrain1A
>     color_map { M_Ash }
>     rotate x*2*rand(FamRoomFloorRand)
>     scale 1.5*inches*rand(FamRoomFloorRand)+0.75*feet
>     rotate y*90
>     translate <rand(FamRoomFloorRand)*100*inches,
>                rand(FamRoomFloorRand)*100*inches,
>                rand(FamRoomFloorRand)*100>
>   }
> }
>
> I don't recall the dude who does the wood puzzles having this issue.
>

Isn't that because of all those rand()? In an animation I would not be 
surprised if this happened. The trick would be to keep the texture 
declaration outside of the video loop I guess.

-- 
Thomas


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