On 9-3-2017 6:11, dick balaska wrote:
> 30 years on and I have a newbie problem.
> I notice that my wood textures change depending on the camera angle.
> This is irksome. i.e.
> http://www.buckosoft.com/tteoac/video/frames/ttho1909.png
> http://www.buckosoft.com/tteoac/video/frames/ttho1912.png
>
> texture{
> pigment {
> P_WoodGrain1A
> color_map { M_Ash }
> rotate x*2*rand(FamRoomFloorRand)
> scale 1.5*inches*rand(FamRoomFloorRand)+0.75*feet
> rotate y*90
> translate <rand(FamRoomFloorRand)*100*inches,
> rand(FamRoomFloorRand)*100*inches,
> rand(FamRoomFloorRand)*100>
> }
> }
>
> I don't recall the dude who does the wood puzzles having this issue.
>
Isn't that because of all those rand()? In an animation I would not be
surprised if this happened. The trick would be to keep the texture
declaration outside of the video loop I guess.
--
Thomas
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