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Le 17-02-10 à 14:55, Stephen a écrit :
> On 2/10/2017 6:00 PM, Bald Eagle wrote:
>> #declare Sleeve =
>> difference {
>> cylinder {< -0.0052500000, 0.0000000000, 0.0000000000 >, <
>> 0.0052500000,
>> 0.0000000000, 0.0000000000 >, 0.0015000000*1.001}
>> cylinder {< -0.0052500000, 0.0000000000, 0.0000000000 >, <
>> 0.0052500000,
>> 0.0000000000, 0.0000000000 >, 0.0015000000}
>> texture {pigment {color Red transmit 0.99}}
>> no_shadow
>> }
>>
>> object {Sleeve}
>>
>> But I had no idea the scale was an actual factor / cause of the
>> problem. It
>> just seemed an oddly small scale to work on, with awkward values.;)
>
>
> It looks like computer generated code. So Nicki is probably working with
> the figures the machine spits out.
>
> BTW Welcome Nicki.
>
When you have all those trailing zeros, it's a sign that it is computer
generated.
My guess is that the scene dimentions is in the milimeter scale, with
base unit defined as meter.
Using a base unit of 1 cm would be beter, and 1 mm would probably be
optimal. Also, there is nothing to prevent you from using 0.01 mm as a
base unit. That way, all values, but one, becomes integers.
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