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On 12/11/2016 05:35 PM, clipka wrote:
> Am 11.12.2016 um 15:09 schrieb William F Pokorny:
>
>> A suggesting is trying the isosurface coded in your scene at a rotations
>> around where it is breaking up, at a low resolution, no aa+, area light,
>> etc., as
>>
>> isosurface {
>> }
>>
>> not used by reference (github #114 (#113 is related)), so you get some
>> idea what the max gradient really is and how it is changing.
>
> Thanks for bringing this report and analysis up again; I had wondered
> recently why my own toying-around with Mike's isosurfaces didn't prompt
> any max gradient warnings, but didn't take the time to investigate.
>
> I've just published a new version that supersedes the offending
> mechanism with something smarter, and should again report the max
> gradient as expected, for each and every isosurface actually rendered,
> yet aggregating the results for any clones.
>
> https://github.com/POV-Ray/povray/releases/tag/v3.7.1-alpha.8913469
>
This update will be very useful to me. Thanks much! :-)
Bill P.
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