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Am 12.12.2016 um 00:51 schrieb Mike Horvath:
>> A suggesting is trying the isosurface coded in your scene at a rotations
>> around where it is breaking up, at a low resolution, no aa+, area light,
>> etc., as
>>
>> isosurface {
>> }
>>
>> not used by reference (github #114 (#113 is related)), so you get some
>> idea what the max gradient really is and how it is changing.
>>
>> Bill P.
>
> I don't understand. What are you saying?
He's suggesting that rather than
#declare Whatever = isosurface {...}
...
object { Whatever }
you should use (at least temporarily)
isosurface {...}
as this will allow POV-Ray to give you a warning if it thinks your
max_gradient is a poor choice (whether unnecessarily high or too low).
Alternatively, use the brand-new development release I posted about a
couple of minutes ago, which should be able to do the same stunt without
any changes to your scene file.
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