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Am 13.09.2016 um 15:23 schrieb Mr:
> Three shaders Oren_nayar, Lomel_selliger, minnaert work well. To be nitpicky, I
> felt that the minnaert at a value of 2 which is its Blender Maximum value, the
> result looked less contrasted than Blender internal renderer. That is to say, in
> Blender, faces away from camera appeared lighter while normals facing the camera
> were darker than pov result but the overall behaviour is a much closer result
> than what we had so far !
>
> How would we use the second fresnel outgoing term ?
Just so you know: This post of yours hasn't been forgotten; I've still
have to find the time to get back to it though.
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