Am 22.09.2016 um 14:16 schrieb Mr:
> I suppose the problem comes from implicit coordinates: your sphere is declared
> at 0.0 whereas the importer expects tuples cordinates made of 3 axes like
> <0,0,0>
You'll certainly need to fix this in the importer. Making use of
POV-Ray's auto-promotion of floats to vectors is a very common idiom in
POV-Ray scenes.
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