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On 16/09/2016 01:33, SecondCup wrote:
> Hi All,
>
> I'm trying to render a scene in pov ray of a real life mineral ore body. The ore
> body has been made and is a complicated wireframe modeled in a mining software
> in .dxf format. What is the best way to convert this to something pov-ray can
> read, where I can then use the program to adjust the textures, colors and the
> usual stuff once its placed where I want it.
>
> Ive downloaded 'PoseRay' by FlyerX and had played with this for a while but I'm
> wondering if there is something that can make it a little easier to import.
>
> It doesn't have to be .dxf, if someone knows and easier format that pov-ray
> likes while retaining its detail, I'm willing to try this too.
>
> Apologies for the repeat question, but I've tried multiple links provided on the
> 'resources: Conversion utilities' page and many appear to be not in use anymore.
If your mining software can export a mesh-based format like .obj, .stl,
.slp, .vrml then there's software to convert to POV format.
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