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Am 11.09.2016 um 13:49 schrieb William F Pokorny:
> Does the lack of warp.cpp nomral support mean if warp {} gets used in
> say a texture map the normals within any given texture in the map won't
> get transformed properly?
I must confess that I have no bloody freakin' idea :)
I do know that some things in normal handling are broken at a very
fundamental level, but when I turned my attention to trying to fix it
some years ago, I found that the topic can acommodate quite a lot of
brain-wrapping, took a step back, and haven't found the time yet to
tackle this issue again.
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