On 09/10/2016 06:45 AM, clipka wrote:
>
> It is quite obvious that your contributions are currently focused on
> isosurfaces; but since warps are pattern features, which are first and
> foremost texture tools, maybe an illustration of the new warps' effect
> on textures would also be of interest ;)
>
>
Woke up this morning wondering if due your request for an example
"texture" I should remark it looks like there is no normal support
within the warp code. I am ignorant of the history here and I am not
really sure of the implications...
Does the lack of warp.cpp nomral support mean if warp {} gets used in
say a texture map the normals within any given texture in the map won't
get transformed properly?
If so, or similar, should we document this?
I did another texture on a plane where I applied the old and new types
to a traditional wood pattern but used in the textures normal and not
the pigment. The pigment is Orange, the apparent grain is due the shadows.
Bill P.
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