POV-Ray : Newsgroups : povray.binaries.scene-files : Wrong normal direction on triangle{ }s : Re: Wrong normal direction on triangle{ }s Server Time
25 Apr 2024 02:37:39 EDT (-0400)
  Re: Wrong normal direction on triangle{ }s  
From: clipka
Date: 18 Aug 2016 11:14:39
Message: <57b5d0df$1@news.povray.org>
Am 18.08.2016 um 16:11 schrieb Bald Eagle:
> I just flipped ALL the triangles in the scene.
> 
> Lines 248 & 249 determine the loop order of the triangle vertices.
> I switched from 0 to 2, to 2 to 0 step -1.
> The results are identical.
> 
> This troubles me.

Don't let it trouble you any longer; let it trouble me from now on.

In the meantime, you can work around it by using meshes instead of
unions of triangles.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.