Am 18.08.2016 um 16:11 schrieb Bald Eagle:
> I just flipped ALL the triangles in the scene.
>
> Lines 248 & 249 determine the loop order of the triangle vertices.
> I switched from 0 to 2, to 2 to 0 step -1.
> The results are identical.
>
> This troubles me.
Don't let it trouble you any longer; let it trouble me from now on.
In the meantime, you can work around it by using meshes instead of
unions of triangles.
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