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Am 10.08.2016 um 20:32 schrieb Jaime Vives Piqueres:
> El 10/08/16 a las 18:02, clipka escribió:
>> I'm mainly concerned about unexpected parse errors, crashes, or
>> differences in output.
>
> Seems all is fine: no errors or crashes, and always identical output.
> I tried a bunch of old scenes of mine, mostly with layered textures,
> texture maps and some material maps.
>
> Just out of curiosity... what was the reason for the refactoring?
> Performance? Laying bed for future improvements/features?
Something along the lines of the latter. The internal data structures
for textures are a Crappy Complicated Clusterfuck(TM), which I'm
currently untangling to get a clear picture of how it even works.
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