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On 03/03/2016 09:35 AM, Clodo wrote:
>> To state clearly what you probably know - for non-stereo images -
>> POV-Ray has the spherical built in camera
>
> Sorry Bill P, this was my fault.
> I tested spherical camera some days ago, but caused by an error in my code i
> wrong suppose it is a POV-Ray problem. Sorry again.
No worries. We all stumble when trying something new - and I stumble
more than most! :-)
>
> I confirm that camera{spherical} without any other parameter (like angle) works
> perfectly with every video player i tested in VR headset. Non-stereo of course.
>
> I still think will be a great improvement if POV-Ray can support side-by-side
> and up-down stereo format out-of-the-box, considering it's now a de-facto
> standard and this kind of render will become common with VR headset upcoming
> market.
>
I agree.
In the meantime I did find some time and attempted a mesh camera
solution. See the attached POV-Ray file. Please read the header in the
file as there are some quirks with how scenes must be set up and the
resultant image used.
I would normally post such an example in povray.text.scene-files, but I
have no VR headset with which to test. Would you please render, view and
let us know if the result OK or not?
Bill P.
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