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El 29/02/16 a las 19:31, Chris Cason escribió:
> On 1/03/2016 03:09, Jaime Vives Piqueres wrote:
>> You can't use that with POV-Ray as a user, but have to patch
>> POV-Ray sources for it.
>
> As Bill mentioned, unless I'm missing something it ought to be
> possible with the mesh camera, though it would need an appropriate
> mesh. Perhaps a macro?
>
I think I've figured it out... it would consist on a spherical mesh of
triangles, where each face would be rotated so that the normal will
point on the direction of the tangent. That would lead to a bunch of
disconnected triangles, which could be used with type 3 and smooth. Now
I have to figure out how to construct such a mesh... maybe using wings3d
would be better than trying to figure out the maths to do it with a macro.
--
jaime
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