POV-Ray : Newsgroups : povray.bugreports : Blobs: Error 1: Negative Values: Holes! / Error 2: Alpha Value Overwriting? : Re: Blobs: Error 1: Negative Values: Holes! / Error2:AlphaValueOverwriting? Server Time
19 Apr 2024 23:29:14 EDT (-0400)
  Re: Blobs: Error 1: Negative Values: Holes! / Error2:AlphaValueOverwriting?  
From: clipka
Date: 23 Dec 2015 08:58:12
Message: <567aa874$1@news.povray.org>
Am 23.12.2015 um 08:00 schrieb Sven Littkowski:
> Before I am making changes and additions to the scene files, I use
> always a test file where I am developing each feature. I am giving you
> now the code of that test file, it reproduces these non-textured or
> black edges though I am using a plain red pigment instead of the real
> textures (with large texture image files).

Sorry, this isn't working -- some long line comments have been wrapped
in your post, and my attempt at reconstructing the file leaves me with a
surplus closing brace. This is just frustrating.

Please post the scene as an attachment, rather than as part of the
message text.

> 
> If you afterwards want, I will also give you my texture file and the
> texture images (though they are very large). But try first with this
> test file as it reproduces the error.
> 
> Meanwhile, I will try the STURM feature...
> 
> PS: not the shape of the round cupolas become boxish, but their textures
> on the edges. Even in this relatively plain test file code, if you look
> into their shadow areas, you will see this again. I used a resolution of
> 8,000x4,500, AA 0.3. I was wrong with typing ALPHA, I meant to type
> AMBIENT and EMISSION.
> 
> This test code still shows the following errors (I just tested):
> - non-textured or hollow ring-shape border errors (negative values)
> - boxish texture problems in cupola shadow areas on cupolas
> - no dark shadow on lower blob areas (the gray hull has them)
> 
> For showing of the hull windows problem, I will develop a second file.
> 
> -------------------------------------
> 
> #version 3.7;
> 
> #declare MyRadiosity = on;
> 
> global_settings
> {
>  #if(MyRadiosity)
>   radiosity
>   {
>    media on
>    pretrace_start 0.08
>    pretrace_end   0.015
>    count 400
>    error_bound 0.75
>    recursion_limit 1
>   }
>  #end
>  subsurface        {}
>  adc_bailout       0.0039
>  ambient_light     rgb < 1.000, 1.000, 1.000 >
>  assumed_gamma     1.000
>  irid_wavelength   rgb < 0.250, 0.180, 0.140 >
>  max_trace_level   5
>  number_of_waves   10
>  noise_generator   3
>  charset           ascii
> }
> 
> #declare LightDiameter =     10000.0;
> #declare LightDistanceX =  -500000.0; // X = Left - Right
> #declare LightDistanceY =  1000000.0; // Y = Up - Down
> #declare LightDistanceZ =  -100000.0; // Z = Front - Back
> #declare LightRotate =          36.0;
> #declare MyLight =             0.125;
> 
> camera
> {
>  location < -200.0, 200.0, -200.0 >
>  location < 0.0, 0.0, 50.0 >
>  location < -5.0, 5.0, -5.0 >
>  location < -850.0, 850.0, -850.0 >
>  look_at < 0.0, 0.0, -50.0 >
>  look_at < 0.0, 0.0, 0.0 >
>  right 1.77*x
> }
> 
> #declare MyLight = light_source { < LightDiameter, 0.0, 0.0 >  rgb <
> 0.98039, 0.94902, 0.89804 > * MyLight }
> 
> #declare MySun = union
> {
> #declare Count=0;
> #while (Count < 360)
>  object { MyLight  rotate < 0.0, Count, 0.0 > }
>  #declare Count=Count+LightRotate;
> #end
> }
> 
> object { MySun translate < LightDistanceX, LightDistanceY,
> LightDistanceZ > }
> 
> // --- TEXTURES
>
------------------------------------------------------------------------------------------------------
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
>  #declare HullFinish = finish
> 
> {
>  brilliance   0.25
>  phong albedo 0.05
>  metallic     1.00
>  ambient      0.00
>  emission     0.00
> }
> 
> #declare AntennaRed = texture
> {
>  pigment   //  Brick Red
>  {
>   rgb < 0.74902, 0.34118, 0.22353 > /4
>  }
>  finish { HullFinish }
>  translate -0.5*(x+y)
>  rotate < 0.0, 90.0, 0.0 >
>  rotate < 90.0, 0.0, 0.0 >
>  scale 2500.0
>  translate < 0.0, 0.0, 100.0 >
> }
> 
> #declare HullGentleRed = texture
> {
>  pigment   //  Rose Red
>  {
>   rgb < 0.57, 0.31, 0.30 >
>  }
>  finish { HullFinish }
>  translate -0.5*(x+y)
>  rotate < 0.0, 90.0, 0.0 >
>  rotate < 90.0, 0.0, 0.0 >
>  scale 2500.0
>  translate < 0.0, 0.0, 100.0 >
> }
> 
> #declare HullGray25 = texture
> {
>  pigment   //  Gray 50%
>  {
>   rgb < 0.25, 0.25, 0.25 >
>  }
>  finish { HullFinish }
>  translate -0.5*(x+y)
>  rotate < 0.0, 90.0, 0.0 >
>  rotate < 90.0, 0.0, 0.0 >
>  scale 2500.0
>  translate < 0.0, 0.0, 100.0 >
> }
> 
> #declare HullGray50 = texture
> {
>  pigment   //  Gray 50%
>  {
>   rgb < 0.50, 0.50, 0.50 >
>  }
>  finish { HullFinish }
>  translate -0.5*(x+y)
>  rotate < 0.0, 90.0, 0.0 >
>  rotate < 90.0, 0.0, 0.0 >
>  scale 2500.0
>  translate < 0.0, 0.0, 100.0 >
> }
> 
> #declare HullGray75 = texture
> {
>  pigment   //  Gray 50%
>  {
>   rgb < 0.75, 0.75, 0.75 >
>  }
>  finish { HullFinish }
>  translate -0.5*(x+y)
>  rotate < 0.0, 90.0, 0.0 >
>  rotate < 90.0, 0.0, 0.0 >
>  scale 2500.0
>  translate < 0.0, 0.0, 100.0 >
> }
> 
> #declare HullGray95 = texture
> {
>  pigment   //  Gray 50%
>  {
>   rgb < 0.95, 0.95, 0.95 >
>  }
>  finish { HullFinish }
>  translate -0.5*(x+y)
>  rotate < 0.0, 90.0, 0.0 >
>  rotate < 90.0, 0.0, 0.0 >
>  scale 2500.0
>  translate < 0.0, 0.0, 100.0 >
> }
> 
> #declare LightsRed1 = texture // Unten
> {
>  pigment { rgb < 0.74902, 0.34118, 0.22353 > /4 }
>  finish
>  {
>   ambient        4.0
>   brilliance     0.25
>   phong albedo   1.15
>   phong_size     1.0
>   metallic       1.00
>   diffuse albedo 0.5
>   emission rgb < 0.74902, 0.34118, 0.22353 > *3.0
>  }
> }
> 
> #declare LightsRed2 = texture // Oben
> {
>  pigment { rgb < 0.74902, 0.34118, 0.22353 >  }
>  finish
>  {
> //  ambient        4.0
>   brilliance     0.25
>   phong albedo   1.15
>   phong_size     1.0
>   metallic       1.00
>   diffuse albedo 0.5
>   emission rgb < 0.74902, 0.2600, 0.22353 > *4.0
>  }
> }
> 
> #declare LightsRed = texture
> {
>  pigment { rgb < 0.74902, 0.34118, 0.22353 > /4 }
>  finish
>  {
>   brilliance     0.25
>   phong albedo   1.15
>   phong_size     1.0
>   metallic       1.00
>   diffuse albedo 0.5
>   emission rgb < 0.74902, 0.2600, 0.22353 > *4.0
>  }
> }
> 
> #declare MyAntennaLights = texture { LightsRed }
> 
> // --- ITEMS
>
------------------------------------------------------------------------------------------------------
> 
> #declare TextureHullWindowsSide        = texture { AntennaRed }
> #declare TextureHullRing               = texture { AntennaRed }
> #declare TextureInteriorSide           = texture { AntennaRed }
> #declare TextureDeepSide               = texture { AntennaRed }
> #declare TextureHullCupolaPaintingSide = texture { AntennaRed }
> #declare TextureDeepWindowsSide        = texture { AntennaRed }
> #declare TextureHullSide               = texture { AntennaRed }
> #declare TextureHullSphere             = texture { AntennaRed }
> #declare TextureHullTop                = texture { AntennaRed }
> #declare TextureInteriorWindowsSide    = texture { AntennaRed }
> #declare TextureHullFront              = texture { AntennaRed }
> #declare TextureInteriorSphere         = texture { AntennaRed }
> 
> #macro
>
HullCommandFrontCutout(MyAmount,MySize,MyWidth,MyBegin,MyHeightRange,MySeed,MyTexture)
> union
> {
>  #declare MyY=seed(1*MySeed);
>  #declare MyZ=seed(2*MySeed);
>  #declare MyHeight=seed(3*MySeed);
>  #declare MyCount=1;
>  #while (MyCount<=MyAmount)
>   #declare MyBoxY=rand(MyY);
>   #declare MyBoxZ=rand(MyZ);
>   #declare MyBoxHeight=rand(MyHeight);
>   box
>   {
>    < -MyWidth, (-MySize*MyBoxY), -1000.0 > < MyWidth, (MySize*MyBoxY),
> ((-MyBegin)-(50.0*MyBoxZ)) >
>    translate < 0.0, -(MyHeightRange*MyBoxHeight), 0.0 >
>   }
>   box
>   {
>    < -MyWidth, (-MySize*MyBoxY), -1000.0 > < MyWidth, (MySize*MyBoxY),
> ((-MyBegin)-(50.0*MyBoxZ)) >
>    translate < 0.0, (MyHeightRange*MyBoxHeight), 0.0 >
>   }
>   #declare MyCount=MyCount+1;
>  #end
>  texture { MyTexture }
> }
> #end
> 
> #declare HullCommandWhole = union
> {
>  cylinder // schmaler Außenring
>  {
>   < -12.5, 0.0, 0.0 > < 12.5, 0.20, 0.0 > 500.0
>   texture { TextureHullRing }
>  }
>  cylinder // dicker Innenzylinder
>  {
>   < -62.5, 0.0, 0.0 > < 62.5, 0.0, 0.0 > 450.0
>   texture { TextureHullWindowsSide }
>  }
>  difference
>  {
>   sphere // Verdickung
>   {
>    < 0.0, 0.0, 0.0 > 475.0
>    scale < 0.215, 1.0, 1.0 >
>    texture { TextureHullWindowsSide }
>   }
>   difference
>   {
>    sphere // Verdickung-Aushöhlung
>    {
>     < 0.0, 0.0, 0.0 > 475.0
>     scale < 0.215, 1.0, 1.0 >
>     scale 0.975
>    }
>    cylinder // nicht aushöhlen um WH-Generator herum
>    {
>     < -100.0, 0.0, -250.0 > < 100.0, 0.0, -250.0 > 115.0
>    }
>    texture { TextureInteriorSide }
>   }
>   HullCommandFrontCutout(55,25.0,99.999,265.0,300.0,15,TextureDeepSide)
> // Einschnitte vorne
>   cylinder
>   {
>    < -100.0, 0.0, -250.0 > < 100.0, 0.0, -250.0 > 90.0
>    texture { TextureDeepSide }
>   }
>   cylinder
>   {
>    < -62.5, 0.0, 0.0 > < 62.5, 0.0, 0.0 > 475.0
>    texture { TextureInteriorSide }
>   }
>  }
>  torus // von Vorne: links
>  {
>   450.0, 50.0
>   rotate < 0.0, 0.0, 90.0 >
>   texture { TextureHullRing }
>   translate < -12.5, 0.0, 0.0 >
>  }
>  torus // von Vorne: rechts
>  {
>   450.0, 50.0
>   rotate < 0.0, 0.0, 90.0 >
>   texture { TextureHullRing }
>   translate < 12.5, 0.0, 0.0 >
>  }
>  sphere // ganz vorne
>  {
>   < 0.0, 0.0, 0.0 > 60.0
>   scale < 0.3, 1.0, 1.0 >
>   translate < -60.0, 250.0, -230.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // ganz vorne
>  {
>   < 0.0, 0.0, 0.0 > 60.0
>   scale < 0.3, 1.0, 1.0 >
>   translate < 60.0, 250.0, -230.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // ganz vorne
>  {
>   < 0.0, 0.0, 0.0 > 60.0
>   scale < 0.3, 1.0, 1.0 >
>   translate < -60.0, -250.0, -230.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // ganz vorne
>  {
>   < 0.0, 0.0, 0.0 > 60.0
>   scale < 0.3, 1.0, 1.0 >
>   translate < 60.0, -250.0, -230.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #2
>  {
>   < 0.0, 0.0, 0.0 > 40.0
>   scale < 0.25, 1.0, 1.0 >
>   translate < -60.0, 310.0, -160.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #2
>  {
>   < 0.0, 0.0, 0.0 > 40.0
>   scale < 0.25, 1.0, 1.0 >
>   translate < 60.0, 310.0, -160.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #2
>  {
>   < 0.0, 0.0, 0.0 > 40.0
>   scale < 0.25, 1.0, 1.0 >
>   translate < -60.0, -310.0, -160.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #2
>  {
>   < 0.0, 0.0, 0.0 > 40.0
>   scale < 0.25, 1.0, 1.0 >
>   translate < 60.0, -310.0, -160.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #3 Rounder
>  {
>   < 0.0, 0.0, 0.0 > 50.0
>   scale < 0.6, 1.0, 1.0 >
>   translate < -50.0, 380.0, -70.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #3 Rounder
>  {
>   < 0.0, 0.0, 0.0 > 50.0
>   scale < 0.6, 1.0, 1.0 >
>   translate < 50.0, 380.0, -70.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #3 Rounder
>  {
>   < 0.0, 0.0, 0.0 > 50.0
>   scale < 0.6, 1.0, 1.0 >
>   translate < -50.0, -380.0, -70.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #3 Rounder
>  {
>   < 0.0, 0.0, 0.0 > 50.0
>   scale < 0.6, 1.0, 1.0 >
>   translate < 50.0, -380.0, -70.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #4 Deeper Rounder
>  {
>   < 0.0, 0.0, 0.0 > 70.0
>   scale < 0.4, 1.0, 1.0 >
>   translate < -70.0, 280.0, 120.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #4 Deeper Rounder
>  {
>   < 0.0, 0.0, 0.0 > 70.0
>   scale < 0.4, 1.0, 1.0 >
>   translate < 70.0, 280.0, 120.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #4 Deeper Rounder
>  {
>   < 0.0, 0.0, 0.0 > 70.0
>   scale < 0.4, 1.0, 1.0 >
>   translate < -70.0, -280.0, 120.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #4 Deeper Rounder
>  {
>   < 0.0, 0.0, 0.0 > 70.0
>   scale < 0.4, 1.0, 1.0 >
>   translate < 70.0, -280.0, 120.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #5 Inner Rounder
>  {
>   < 0.0, 0.0, 0.0 > 80.0
>   scale < 0.3, 1.0, 1.0 >
>   translate < -90.0, 180.0, 30.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #5 Inner Rounder
>  {
>   < 0.0, 0.0, 0.0 > 80.0
>   scale < 0.3, 1.0, 1.0 >
>   translate < 90.0, 180.0, 30.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #5 Inner Rounder
>  {
>   < 0.0, 0.0, 0.0 > 80.0
>   scale < 0.3, 1.0, 1.0 >
>   translate < -90.0, -180.0, 30.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #5 Inner Rounder
>  {
>   < 0.0, 0.0, 0.0 > 80.0
>   scale < 0.3, 1.0, 1.0 >
>   translate < 90.0, -180.0, 30.0 >
>   texture { TextureHullCupolaPaintingSide translate < 0.0, 0.0, -100.0 > }
>  }
>  sphere // #6 Side Top
>  {
>   < 0.0, 0.0, 0.0 > 90.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < -160.0, 110.0, 350.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #6 Side Top
>  {
>   < 0.0, 0.0, 0.0 > 90.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < 160.0, 110.0, 350.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #6 Side Top
>  {
>   < 0.0, 0.0, 0.0 > 90.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < -160.0, -110.0, 350.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #6 Side Top
>  {
>   < 0.0, 0.0, 0.0 > 90.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < 160.0, -110.0, 350.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #7 Side Hangar Medium Top
>  {
>   < 0.0, 0.0, 0.0 > 70.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < -390.0, 120.0, 360.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #7 Side Hangar Medium Top
>  {
>   < 0.0, 0.0, 0.0 > 70.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < 390.0, 120.0, 360.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #7 Side Hangar Medium Top
>  {
>   < 0.0, 0.0, 0.0 > 70.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < -390.0, -120.0, 360.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #7 Side Hangar Medium Top
>  {
>   < 0.0, 0.0, 0.0 > 70.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < 390.0, -120.0, 360.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #7 Side Hangar Small Top
>  {
>   < 0.0, 0.0, 0.0 > 40.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < -500.0, 130.0, 310.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #7 Side Hangar Small Top
>  {
>   < 0.0, 0.0, 0.0 > 40.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < 500.0, 130.0, 310.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #7 Side Hangar Small Top
>  {
>   < 0.0, 0.0, 0.0 > 40.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < -500.0, -130.0, 310.0 >
>   texture { TextureHullSide }
>  }
>  sphere // #7 Side Hangar Small Top
>  {
>   < 0.0, 0.0, 0.0 > 40.0
>   scale < 1.0, 1.0, 1.0 >
>   translate < 500.0, -130.0, 310.0 >
>   texture { TextureHullSide }
>  }
>  box // dunklere Front
>  {
>   < -62.501, -200.0, -300.0 > < -62.5, 200.0, -100.0 >
>   texture { TextureDeepWindowsSide }
>  }
>  box // dunklere Front
>  {
>   < 62.5, -200.0, -300.0 > < 62.015, 200.0, -100.0 >
>   texture { TextureDeepWindowsSide }
>  }
>  cylinder // Wormhole Generator Rounding
>  {
>   < 0.0, -110.0, 0.0 > < 0.0, 110.0, 0.0 > 62.5
>   scale < 1.0, 1.0, 2.0 >
>   translate < 0.0, 0.0, -140.0 >
>   texture { TextureHullWindowsSide }
>  }
> }
> 
> #declare HullCommandShape = union
> {
>  cylinder // schmaler Außenring
>  {
>   < -12.5, 0.0, 0.0 > < 12.5, 0.20, 0.0 > 500.0
>  }
>  cylinder // dicker Innenzylinder
>  {
>   < -62.5, 0.0, 0.0 > < 62.5, 0.0, 0.0 > 450.0
>  }
>  torus // von Vorne: links
>  {
>   450.0, 50.0
>   rotate < 0.0, 0.0, 90.0 >
>   translate < -12.5, 0.0, 0.0 >
>  }
>  torus // von Vorne: rechts
>  {
>   450.0, 50.0
>   rotate < 0.0, 0.0, 90.0 >
>   translate < 12.5, 0.0, 0.0 >
>  }
> }
> 
> #declare HullCommandOuterShell = difference
> {
>  object { HullCommandWhole texture { TextureHullSide } }
>  object { HullCommandShape scale < 0.975, 0.9975, 0.99 > texture {
> TextureInteriorSide } } // den Rumpf hohl machen ...
> TextureInteriorWindowsSide
>  box { < -100.0, -300.0, -600.0> < 100.0, 300.0, -300.0 > texture {
> TextureHullFront } } // frontale hohe Öffnung für Antennen
>  box { < -37.5, -600.0, -600.0> < 37.5, 600.0, -275.0 > texture {
> TextureHullFront } }   // schmalere frontale hohe Öffnung für Antennen
>  cylinder
>  {
>   < -100.0, 300.0, -500.0 > < 100.0, 300.0, -500.0 > 200.0  // obere und
> untere Abrundungen für frontale hohe Öffnung für Antennen
>   texture { TextureHullFront }
>  }
>  cylinder
>  {
>   < -100.0, -300.0, -500.0 > < 100.0, -300.0, -500.0 > 200.0  // obere
> und untere Abrundungen für frontale hohe Öffnung für Antennen
>   texture { TextureHullFront }
>  }
>  box // keine Rumpfschnitte vorne wo Verdickung
>  {
>   < -100.0, -200.0, -500.0 > < 100.0, 200.0, -300.0 >  // Wormhole
> Generator Gegend
>   texture { TextureHullFront }
>  }
> }
> 
> #declare HullCommandInnerShell = difference // innere Doppelwand
> {
>  object { HullCommandShape scale 0.90 texture { TextureInteriorSide } }
>  object { HullCommandShape scale < 0.880, 0.898, 0.898 > texture {
> TextureInteriorSide } }
>  box { < -100.0, -600.0, -600.0> < 100.0, 600.0, -280.0 > texture {
> TextureHullFront } } // Front-Einschnitt
>  scale < 1.0, 1.075, 1.05 >
> }
> 
> 
> #declare MyCommandBlob = difference  // Querrumpf
> {
>  blob
>  {
>   threshold 0.75
>   cylinder { <  -125.0,    0.0,   50.0 > <  125.0,    0.0,   50.0 >
> 2500.0, 0.7 texture { TextureHullWindowsSide } }
>   cylinder { <  -125.0,    0.0,  100.0 > <  125.0,    0.0,  100.0 >
> 600.0, 0.2 texture { TextureHullTop } } // Querrumpf
>   scale < 0.25, 1.0, 1.0 >
>  }
>  difference
>  {
>   cylinder { < -150.0, 0.0,  200.0 > <  150.0, 0.0,  200.0 > 370.0
> texture { TextureHullWindowsSide } }
>   cylinder { < -150.1, 0.0, -250.0 > <  150.1, 0.0, -250.0 > 110.0
> texture { TextureHullWindowsSide } }
>  }
> }
> 
> #declare MyMidshipBlob = blob
> {
>  #declare MyWidth     = 1.75;
>  #declare MyThickness = 0.01;
>  #declare MyZ         = 0.20;
>  threshold 0.5
>  cylinder { < -0.2, 0.0, 0.0 > < 0.2, 0.0, 0.0 > 2.0, 1 scale < 0.12,
> 1.00, 1.0 > translate < 0.0, 0.0, -0.50 > }
>  cylinder { < -0.2, 0.0, 0.5 > < 0.2, 0.0, 0.5 > 0.75, 1 scale < 0.5,
> 1.00, 1.0 > translate < 0.0, 0.0, -0.50 > }
> 
>  cylinder { < -0.2, 0.0, 0.0 > < 0.2, 0.0, 0.0 > 2.0, 1 scale < 0.10,
> 0.50, 0.5 > translate < 0.0, 0.0, -0.25 > }
> 
>  cylinder { < -MyWidth,  MyThickness+0.150,   MyZ+0.00 > < MyWidth,
> MyThickness+0.150,   MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth,  MyThickness/2+0.120, MyZ+0.00 > < MyWidth,
> MyThickness/2+0.120, MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth,  MyThickness/2+0.090, MyZ+0.00 > < MyWidth,
> MyThickness/2+0.090, MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth,  MyThickness/2+0.060, MyZ+0.00 > < MyWidth,
> MyThickness/2+0.060, MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth,  MyThickness/2+0.030, MyZ+0.00 > < MyWidth,
> MyThickness/2+0.030, MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth,  0.00,                MyZ+0.00 > < MyWidth,
> 0.00,                MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness/2-0.030, MyZ+0.00 > < MyWidth,
> -MyThickness/2-0.030, MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness/2-0.060, MyZ+0.00 > < MyWidth,
> -MyThickness/2-0.060, MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness/2-0.090, MyZ+0.00 > < MyWidth,
> -MyThickness/2-0.090, MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness/2-0.120, MyZ+0.00 > < MyWidth,
> -MyThickness/2-0.120, MyZ+0.00 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness-0.150,   MyZ+0.00 > < MyWidth,
> -MyThickness-0.150,   MyZ+0.00 > 0.25, 1 }
> 
>  cylinder { < -MyWidth,  MyThickness+0.150,   MyZ+0.825 > < MyWidth,
> MyThickness+0.150,   MyZ+0.075 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness-0.150,   MyZ+0.825 > < MyWidth,
> -MyThickness-0.150,   MyZ+0.075 > 0.25, 1 }
> 
>  cylinder { < -MyWidth,  MyThickness  , MyZ+0.15 > < MyWidth,
> MyThickness  , MyZ+0.15 > 0.5, 1 }
>  cylinder { < -MyWidth, -MyThickness  , MyZ+0.15 > < MyWidth,
> -MyThickness  , MyZ+0.15 > 0.5, 1 }
> 
>  cylinder { < -MyWidth,  MyThickness  , MyZ+0.30 > < MyWidth,
> MyThickness  , MyZ+0.30 > 0.5, 1 }
>  cylinder { < -MyWidth, -MyThickness  , MyZ+0.30 > < MyWidth,
> -MyThickness  , MyZ+0.30 > 0.5, 1 }
> 
>  cylinder { < -MyWidth,  MyThickness  , MyZ+0.45 > < MyWidth,
> MyThickness  , MyZ+0.45 > 0.5, 1 }
>  cylinder { < -MyWidth, -MyThickness  , MyZ+0.45 > < MyWidth,
> -MyThickness  , MyZ+0.45 > 0.5, 1 }
> 
>  cylinder { < -MyWidth,  MyThickness  , MyZ+0.60 > < MyWidth,
> MyThickness  , MyZ+0.60 > 0.5, 1 }
>  cylinder { < -MyWidth, -MyThickness  , MyZ+0.60 > < MyWidth,
> -MyThickness  , MyZ+0.60 > 0.5, 1 }
> 
>  cylinder { < -MyWidth,  MyThickness  , MyZ+0.75 > < MyWidth,
> MyThickness  , MyZ+0.75 > 0.5, 1 }
>  cylinder { < -MyWidth, -MyThickness  , MyZ+0.75 > < MyWidth,
> -MyThickness  , MyZ+0.75 > 0.5, 1 }
> 
>  cylinder { < -MyWidth,  MyThickness+0.150,   MyZ+0.825 > < MyWidth,
> MyThickness+0.150,   MyZ+0.825 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness-0.150,   MyZ+0.825 > < MyWidth,
> -MyThickness-0.150,   MyZ+0.825 > 0.25, 1 }
> 
>  cylinder { < -MyWidth,  MyThickness+0.150,   MyZ+0.90 > < MyWidth,
> MyThickness+0.150,   MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth,  MyThickness/2+0.120, MyZ+0.90 > < MyWidth,
> MyThickness/2+0.120, MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth,  MyThickness/2+0.090, MyZ+0.90 > < MyWidth,
> MyThickness/2+0.090, MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth,  MyThickness/2+0.060, MyZ+0.90 > < MyWidth,
> MyThickness/2+0.060, MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth,  MyThickness/2+0.030, MyZ+0.90 > < MyWidth,
> MyThickness/2+0.030, MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth,  0.00,                MyZ+0.90 > < MyWidth,
> 0.00,                MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness/2-0.030, MyZ+0.90 > < MyWidth,
> -MyThickness/2-0.030, MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness/2-0.060, MyZ+0.90 > < MyWidth,
> -MyThickness/2-0.060, MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness/2-0.090, MyZ+0.90 > < MyWidth,
> -MyThickness/2-0.090, MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness/2-0.120, MyZ+0.90 > < MyWidth,
> -MyThickness/2-0.120, MyZ+0.90 > 0.25, 1 }
>  cylinder { < -MyWidth, -MyThickness-0.150,   MyZ+0.90 > < MyWidth,
> -MyThickness-0.150,   MyZ+0.90 > 0.25, 1 }
> 
>  sphere { < 0.0, 0.0, 0.0 > 0.5, 1 scale < 1.00, 1.00, 0.5 > translate <
>  MyWidth-0.2, 0.0, MyZ-0.25 > }
>  sphere { < 0.0, 0.0, 0.0 > 0.5, 1 scale < 1.00, 1.00, 0.5 > translate <
> -MyWidth+0.2, 0.0, MyZ-0.25 > }
>  sphere { < 0.0, 0.0, 0.0 > 0.5, 1 scale < 1.25, 1.75, 2.5 > translate <
>  MyWidth-0.3, 0.0, MyZ+0.9 > }
>  sphere { < 0.0, 0.0, 0.0 > 0.5, 1 scale < 1.25, 1.75, 2.5 > translate <
> -MyWidth+0.3, 0.0, MyZ+0.9 > }
> 
>  sphere { < 0.0, 0.0, 1.5 > 0.5, -4 } // Heckeinschnitt
>  sphere { <  0.35,  0.25, MyZ+0.08 > 0.275, -1.5 }
>  sphere { <  0.35, -0.25, MyZ+0.08 > 0.275, -1.5 }
>  sphere { < -0.35,  0.25, MyZ+0.08 > 0.275, -1.5 }
>  sphere { < -0.35, -0.25, MyZ+0.08 > 0.275, -1.5 }
>  sphere { <  0.85,  0.25, MyZ+0.06 > 0.225, -1.75 }
>  sphere { <  0.85, -0.25, MyZ+0.06 > 0.225, -1.75 }
>  sphere { < -0.85,  0.25, MyZ+0.06 > 0.225, -1.75 }
>  sphere { < -0.85, -0.25, MyZ+0.06 > 0.225, -1.75 }
>  sphere { <  1.10,  0.23, MyZ-0.04 > 0.175, -1.50 }
>  sphere { <  1.10, -0.23, MyZ-0.04 > 0.175, -1.50 }
>  sphere { < -1.10,  0.23, MyZ-0.04 > 0.175, -1.50 }
>  sphere { < -1.10, -0.23, MyZ-0.04 > 0.175, -1.50 }
> 
>  texture { AntennaRed }
>  scale 450.0
>  translate < 0.0, 0.0, 250.0 >
> }
> 
> //cylinder { < -62.5, 0.0, 0.0 > < 62.5, 0.0, 0.0 > 500.0 pigment { rgbf
> < 1.0, 0.0, 0.0, 0.5 > } }
> 
> 
> 
> #declare MidshipHull = difference
> {
>  union
>  {
>   sphere { < 0.0, 0.0,  0.0 > 250.0 texture { TextureHullSphere }
> translate < -500, 0.0, 550.0 > }
>   sphere { < 0.0, 0.0,  0.0 > 250.0 texture { TextureHullSphere }
> translate <  500, 0.0, 550.0 > }
> //  sphere { <  000.0, 0.0,  900.0 > 400.0 scale < 1.0, 0.60, 1.0 >
> texture { TextureHullTop } } // Mining Port
>   object { MyCommandBlob } // Kommandorumpf
>   object { MyMidshipBlob } // Mittschiffsrumpf
>  }
>  object { HullCommandShape scale 0.99 texture {
> TextureInteriorWindowsSide } }
>  box { < -100.0, -600.0, -600.0> < 100.0, 600.0, -300.0 > texture {
> TextureHullFront } }
>  box { < -37.5, -600.0, -600.0> < 37.5, 600.0, -275.0 > texture {
> TextureHullFront } }
>  cylinder { < -1050.0, 0.0, 3000.0 > < -1050.0, 0.0, -1000.0 >  500.0
> texture { TextureHullSide } } // Hangar
>  cylinder { <  1050.0, 0.0, 3000.0 > <  1050.0, 0.0, -1000.0 >  500.0
> texture { TextureHullSide } } // Hangar
>  sphere { < 0.0, 0.0,  0.0 > 240.0 texture { TextureInteriorSphere }
> translate < -500, 0.0, 550.0 > } // Side Cupola
>  sphere { < 0.0, 0.0,  0.0 > 240.0 texture { TextureInteriorSphere }
> translate <  500, 0.0, 550.0 > } // Side Cupola
> }
> 
> 
> 
> 
> 
> 
> 
> object { HullCommandOuterShell }
> object { HullCommandInnerShell }
> object { MidshipHull }
> 
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.