POV-Ray : Newsgroups : povray.newusers : Real mountain 3D-profile : Re: Real mountain 3D-profile Server Time
19 Apr 2024 11:44:11 EDT (-0400)
  Re: Real mountain 3D-profile  
From: Stephen
Date: 3 Nov 2015 08:32:24
Message: <5638b768$1@news.povray.org>
On 11/3/2015 12:41 PM, Thomas de Groot wrote:
> On 3-11-2015 12:08, Martin Lacher wrote:
>> Hi,
>>
>> For a school project with my class, we drew a mesh over mount Pilate
>> (switzerland) and extracted all heights from the map. I already plotted a
>> 3D-surface in Excel, but I thought, using povray I could somehow take
>> a satelite
>> picture of the area a render a nice image of the mountain.
>> My problem is that I didn't use povray for a long time and thus don't
>> know how
>> to do this in a quick way.
>> As far as I saw, I can't use height field. Should I use mesh or mesh2?
>> How to
>> get my texture picture over the mesh?
>>
>> Maybe somebody out there can solve my problem in no time... ;) Thanks in
>> advance!
>>
>
> Just thinking aloud: you will need to uv-map your mesh. I suppose you
> can export the mesh as an obj file for instance, and load that into an
> appropriate program like Wings3D (free) where you can uv-map the mesh,
> export again and turn it into a mesh2 file with Poseray, and finally
> render in POV-Ray. That is the way I would take.
>
>

This tutorial might be useful

Using UV-mapping with POV-Ray meshes

https://www.mediaport.net/CP/Artichaud/Tran/sources/tutuve.htm


-- 

Regards
     Stephen


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