POV-Ray : Newsgroups : povray.newusers : Real mountain 3D-profile : Re: Real mountain 3D-profile Server Time
19 Apr 2024 02:24:49 EDT (-0400)
  Re: Real mountain 3D-profile  
From: Thomas de Groot
Date: 3 Nov 2015 07:41:43
Message: <5638ab87$1@news.povray.org>
On 3-11-2015 12:08, Martin Lacher wrote:
> Hi,
>
> For a school project with my class, we drew a mesh over mount Pilate
> (switzerland) and extracted all heights from the map. I already plotted a
> 3D-surface in Excel, but I thought, using povray I could somehow take a satelite
> picture of the area a render a nice image of the mountain.
> My problem is that I didn't use povray for a long time and thus don't know how
> to do this in a quick way.
> As far as I saw, I can't use height field. Should I use mesh or mesh2? How to
> get my texture picture over the mesh?
>
> Maybe somebody out there can solve my problem in no time... ;) Thanks in
> advance!
>

Just thinking aloud: you will need to uv-map your mesh. I suppose you 
can export the mesh as an obj file for instance, and load that into an 
appropriate program like Wings3D (free) where you can uv-map the mesh, 
export again and turn it into a mesh2 file with Poseray, and finally 
render in POV-Ray. That is the way I would take.


-- 
Thomas


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