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Am 27.01.2015 um 03:33 schrieb Paul Riley:
> In the normal operation of POVRay, I would imagine that the software loops
> through the target pixel array, determines what the required camera (or ray)
> direction is and requests the colour of that ray from the renderer. Is it
> possible to interfere with that process, and create my own loop where I can
> request a ray to be traced in a direction of my own choosing? i.e. when the loop
> call a routine to calculate the ray direction, can it call my routine to
> calculate some arbitrary direction?
You might want to have a closer look at the mesh camera.
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