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Am 23.09.2014 12:41, schrieb Ard:
> Hi folks. Hope you can help. The two boxes in this scene cast shadows onto the
> usual plane when I render it with vanilla POV-Ray, but UberPOV does not cast a
> shadow behind the one with the texture map.
>
> Uber build 1.37.1.0-beta.8.msvc10.win64
>
> scenes/textures/pigments/txtrmap.pov also renders differently, which makes me
> think this is more likely to be a bug than my doing something dumb, but I will
> take either.
For starters, I can confirm that this is entirely unintended, and
therefore a bug indeed.
As an admittedly very counter-intuitive workaround, the shadows can be
made to re-appear by making the pigment slightly transparent. (Any value
larger than the adc_bailout value will do.)
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