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> By default UberPOV will seed each thread's stochastic RNG with the
> current time plus thread number,
Hmmm, something strange is going on, when I look at the difference
between the exact same scene rendered a few minutes apart there are
about 10% of blocks that are totally identical, the rest are random
noise. See image I just posted to p.b.i.
> That aside, you can always specify a custom seed (or, more precisely,
> seed base, as UberPOV will still add the thread number to it) using the
> "+SSn" or "Stochastic_Seed=n" option.
It doesn't recognise the +SS option here (beta 7 release).
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