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Am 01.06.2014 05:02, schrieb Nicolas Alvarez:
> Nicolas Alvarez wrote:
>> Nicolas Alvarez wrote:
>>> I'm seeing a few things in the code that were deprecated, or were
>>> partially replaced. For example, VECTOR is a plain array of three
>>> doubles, and there are global C-like functions to work with them; but
>>> there's also a Vector3d class. Is the intention to eventually port all
>>> uses of VECTOR to Vector3d?
>>
>> Oh, I see clipka already did most of this porting in the 'refactor' git
>> branch :)
>
> Are you planning to merge that back to master anytime soon?
Done that two days ago.
However, the 'refactor' branch is once again ahead already, and I can
now proudly announce that the last remaining references to VECTOR have
finally been squashed yesterday. (Well, kind of - it was actually some
hours after midnight, which leaves me kinda tired today, but that's
perfectly okay :)).
*Hooray!*
Next steps: Getting rid of UV_VECT, and eliminating COLOUR from the
back-end. Both will require major refactoring of the blend map handling,
which might turn out to be a tough nut to crack.
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