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On 2013-11-18 09:36, clipka wrote:
> I know that you love that trick, and have in some tutorial made claims
> that it is a sufficient replacement for inbuilt blurred reflections, but
> the above facts make it no more than a nasty kludge. One that can be
> used to good effect if you invest sufficient time and effort, but a
> kludge nonetheless.
Micronormals (which is how real-world blurred reflections happen, afaik)
are a kludge? I'd think the inbuilt blurred reflection would be moreso,
as it's a corner-cutting technique to save time and computational
resources... ;)
(Of course, this is semantic and depends on whether your ideal rendering
engine allows processes indistinguishable from reality or not.)
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