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Ok, something goes wrong.
While the example scenes do work well a very simple scene of mine (where
I just did try to add a bit of blurred reflection to a table) did not!
So I used one of your own scene file (stochastic_reflection_blur.pov)
and simplified it until it shows the same problem.
command line:
+w800 +h600 +am2 +a0.1 +r3 +FE
None of the fancy features are even used anymore and render time is
about 10 seconds with 3.7 but UberPov did after 10 minutes not even
finish the first block.
//=================================================================================
//#version 3.7;
#version unofficial patch 3.7;
#patch "upov-reflection-roughness" 0.9;
global_settings {
max_trace_level 25
assumed_gamma 1.0
}
camera {
perspective angle 50
location <0.0, 3,-5.0>
right x*image_width/image_height
look_at <0.0, 1.0, 0.0>
}
light_source {
<3000,3000,0> color rgb 1
area_light x*500,y*500, 9,9 adaptive 1 circular orient
}
sky_sphere {
pigment {
gradient <0,1,0>
color_map {
[0.00 srgb <0.6,0.7,1.0>]
[0.35 srgb <0.1,0.0,0.8>]
[0.65 srgb <0.1,0.0,0.8>]
[1.00 srgb <0.6,0.7,1.0>]
}
scale 2
}
}
plane{ <0,1,0>, 0
texture{
pigment{ checker color rgb 1 color rgb 0.1 }
finish {
ambient 0
diffuse 0.7
reflection { 1.0 fresnel} // roughness 0.005 }
// specular albedo 0.1
// roughness 0.005
}
}
interior { ior 1.5 }
}
//=================================================================================
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