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On 05/17/2013 07:03 AM, Stephen wrote:
> This may be due to my system and setup (Win7 64 bit). But in the help file:
> enter. I get a list of keywords below it and a list in the RHS window
> (okay so far). If I click on, say, adc_bailout in the RHS window. I get
> the entry for it displayed with the header at the top of the screen.
> If I double click on it in the LHS window the display goes to the header
> for 3.4.1 Global Settings.
> click on aa_level in the LHS window nothing happens. Nor does anything
> happen for the next two entries, to absorption. Double clicking on
>
> just below it. But
>
> I could go on. (I often do ;-) )
>
> BTW the help for 3.6.2 does something similar.
>
> The fact that I have not seen anyone mention this makes me suspicious
> that it is something to do with my system. If that is so what can I do?
>
> Oops! there is an entry from JamesB7271 on 11th of March 2012.
>
I reviewed all the cases you mentioned above, and the indexentry tag for
those entry /all/ appear to be in the proper place ... I'm thinking the
algorithm that produces the search-able index has some problems.
http://wiki.povray.org/content/Reference:Global_Settings
{{#indexentry:adc_bailout, global_settings}}
{{#indexentry:keyword, adc_bailout}}
==ADC_Bailout==
http://wiki.povray.org/content/Reference:Media
==Sampling Parameters & Methods==
<p>Media effects are calculated by sampling the media along the path of
the ray. It uses a process called <em>Monte Carlo integration.</em>
POV-Ray provides three different types of media sampling. The
<code>method</code> keyword lets you specify what sampling type is used.</p>
<p class="Note"><strong>Note:</strong> As of version 3.5 the default
sampling <code>method</code> is 3, and it's default for
<code>intervals</code> is 1. Sampling methods 1 and 2 have been retained
for legacy purposes.</p>
{{#indexentry:aa_threshold, media}}
{{#indexentry:keyword, aa_threshold}}
{{#indexentry:aa_level, media}}
{{#indexentry:keyword, aa_level}}
http://wiki.povray.org/content/Reference:Numeric_Expressions
{{#indexentry:abs}}
<p><code>abs(A)</code><br>Absolute value of <code>A</code>. If
<code>A</code> is negative, returns <code>-A</code> otherwise returns
<code>A</code>.</p>
{{#indexentry:acos}}
<p><code>acos(A)</code><br>Arc-cosine of <code>A</code>. Returns the
angle, measured in radians, whose cosine is <code>A</code>.</p>
http://wiki.povray.org/content/Reference:Media#Absorption
{{#indexentry:absorption, media}}
{{#indexentry:keyword, absorption}}
===Absorption===
<p>The <code>absorption</code> keyword specifies a color of light which
is absorbed when looking through the media. For example,
<code>absorption rgb<0,1,0></code> blocks the green light but
permits red and blue to get through. Therefore a white object behind the
media will appear magenta. The default value is
<code>rgb<0,0,0></code> which means no light is absorbed, meaning
all light passes through normally.</p>
http://wiki.povray.org/content/Reference:Global_Settings
{{#indexentry:charset, global_settings}}
{{#indexentry:keyword, charset}}
{{#indexentry:ascii, global_settings}}
{{#indexentry:keyword, ascii}}
{{#indexentry:utf8, global_settings}}
{{#indexentry:keyword, utf8}}
{{#indexentry:sys, global_settings}}
{{#indexentry:keyword, sys}}
==Charset==
<p>This allows you to specify the assumed character set of all text strings.
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