|
|
Am 17.04.2013 11:42, schrieb scott:
>> I do expect benefits in all areas that include colored distance-based
>> attenuation, such as with fog, absorbing media (including the extinction
>> effect of scattering media) and interior fading.
>
> Won't it also vastly improve any scenes where the "light" is not
> broadband, eg street lights, LEDs, lasers etc.
I guess so. Though I suppose such scenes are rather uncommon (especially
Sodium street lamp scenes tend to look ugly ;-))
> Would fluorescent materials be supported?
Not right from the start, but it's a possible option for the future.
> In theory colometrically correct renders could be produced which I
> imagine would open up new markets for POV use (especially if combined
> with an unbiased tracing option). We need something to keep increasing
> those render times to keep up with new hardware :-)
:-) Don't worry, we'll find something :-)
Post a reply to this message
|
|