POV-Ray : Newsgroups : povray.off-topic : Graphic design : Re: Graphic design Server Time
26 Sep 2024 23:37:57 EDT (-0400)
  Re: Graphic design  
From: nemesis
Date: 1 Dec 2011 16:18:31
Message: <4ed7ef27@news.povray.org>
Orchid XP v8 escreveu:
> On 01/12/2011 08:43 PM, Jim Henderson wrote:
>> On Thu, 01 Dec 2011 16:32:03 +0000, Invisible wrote:
>>
>>>> it's a smooth transition that is barely noticeable in the large scheme
>>>> of things. Once it's mapped on a 3D floor, you simply don't notice the
>>>> faded edges on the tiled floor.
>>>
>>> Maybe. But I'm talking about a 2D website background. It's pretty
>>> noticeable when half a pebble cross-fades into a different pebble.
>>
>> And the example that posted was "here's a very simple way to do it".  Now
>> add someone with time, experience, and expertise.
> 
> Oh, hey, I'm sure somebody at ILM could do it.

Kevin Wampler who just provided an example below does not work at ILM, 
nor do I.  It's not the case of being a notable expert, just following 
the steps for a technique.  Careful selection of borders you want is 
simple enough since the selection tool allows to do it point by point.

The point is:  instead of calling it impossible just to look like a 
dumbass, try to use the software for a while to get the hang of it.

> What I'm saying is that I 
> don't see how you can just push a button and have it magically tile any 
> image and also look good.

the pebbles image was a bad idea, but if details of the texture are 
sufficiently small, like sand or soil, even that button does the job 
just fine.

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.