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Orchid XP v8 escreveu:
> On 01/12/2011 08:43 PM, Jim Henderson wrote:
>> On Thu, 01 Dec 2011 16:32:03 +0000, Invisible wrote:
>>
>>>> it's a smooth transition that is barely noticeable in the large scheme
>>>> of things. Once it's mapped on a 3D floor, you simply don't notice the
>>>> faded edges on the tiled floor.
>>>
>>> Maybe. But I'm talking about a 2D website background. It's pretty
>>> noticeable when half a pebble cross-fades into a different pebble.
>>
>> And the example that posted was "here's a very simple way to do it". Now
>> add someone with time, experience, and expertise.
>
> Oh, hey, I'm sure somebody at ILM could do it.
Kevin Wampler who just provided an example below does not work at ILM,
nor do I. It's not the case of being a notable expert, just following
the steps for a technique. Careful selection of borders you want is
simple enough since the selection tool allows to do it point by point.
The point is: instead of calling it impossible just to look like a
dumbass, try to use the software for a while to get the hang of it.
> What I'm saying is that I
> don't see how you can just push a button and have it magically tile any
> image and also look good.
the pebbles image was a bad idea, but if details of the texture are
sufficiently small, like sand or soil, even that button does the job
just fine.
--
a game sig: http://tinyurl.com/d3rxz9
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