> SharkD wrote:
> Subdivision support
There was a great unofficial version... POV-Sub... which did this. As I
recall, it was very fast. I would still be using it today, but 3.7b does
more, and runs on more cores. One cool thing about that particular
enhancement was that you could perform smoothing on any custom mesh
without having to puzzle out what normal vector a particular point
needed. It did this even without actually needing to subdivide a mesh.
http://www.cise.ufl.edu/~xwu/Pov-Sub/
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