Warp schrieb:
> For example, one simple method to simulate a "poor man's blurred
> reflection" is to weight the color of the reflected ray according to its
> length: This way details which are far away from the object will be reflected
> less and details which are close will be reflected more strongly. In many
> situations this gives a good illusion of blurred reflection on glossy
> surfaces.
Doesn't sond any less specific to me than doing it the proper way by
jittering rqays.
> However, adding such a thing as a *specific* feature (with its own
> keywords and dedicated functionality) is a bad idea. It once again clutters
> the overall rendering engine with yet another tiny feature.
I strongly disagree about that particular feature being "tiny".
> I strongly oppose adding such a specific minute features. POV-Ray already
> has enough minute special cases. What it needs is more generic solutions.
> The generic solution can then be used to jitter the reflected rays or weight
> their color according to their length, if one wants.
So how would that generic does-it-all solution look like?
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