POV-Ray : Newsgroups : povray.programming : Making Light... Not act like light.... : Re: Making Light... Not act like light.... Server Time
19 Apr 2024 11:01:34 EDT (-0400)
  Re: Making Light... Not act like light....  
From: Nicolas Alvarez
Date: 13 Feb 2010 16:30:48
Message: <4b771a08$1@news.povray.org>
Nicolas Alvarez wrote:
> Patrick Elliott wrote:
>> Hmm. Actually, I had an odd thought a while back. Not variable
>> "internal" ior, like some people would love to see, but variable surface
>> ior. Use a map, just like a texture, bozo, etc., and perturb the angle
>> of entry and exit, based on the variability of the pattern. Yeah, yeah,
>> you could "sort of" do this by changing the shape of the object, but
>> that isn't always optimal for some applications I can think of (such as
>> if you where making a texture to use in something else, maybe). But, I
>> do wonder what the result would end up looking like.
> 
> I believe that was already possible, back when ior was part of the texture
> block. Then POV-Ray added the new "interior" block which cannot be used in
> a pattern.

http://wiki.povray.org/content/Knowledgebase:Language_Questions_and_Tips#Topic_30


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