POV-Ray : Newsgroups : povray.unofficial.patches : MCPov: Diffuse Reflection - UR Doin' it Wrong : Re: MCPov: Diffuse Reflection - UR Doin' it Wrong Server Time
18 Apr 2024 23:43:14 EDT (-0400)
  Re: MCPov: Diffuse Reflection - UR Doin' it Wrong  
From: clipka
Date: 22 Nov 2009 13:22:55
Message: <4b09817f$1@news.povray.org>
nemesis schrieb:

> I think it's perfectly on topic:  how is a "physically-based" renderer supposed
> to behave in the face of a situation beyond the realm of physics?  Perhaps they
> should do some phong shading?

If physics has a /theoretical/ answer to a certain limit-case situation, 
then a "physically-based" renderer should end up producing exactly that 
answer when confronted with that case - or at least approach it.

What, btw, has phong shading to do with the test setup??


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