POV-Ray : Newsgroups : povray.unofficial.patches : MCPov: Diffuse Reflection - UR Doin' it Wrong : Re: MCPov: Diffuse Reflection - UR Doin' it Wrong Server Time
20 Apr 2024 07:18:42 EDT (-0400)
  Re: MCPov: Diffuse Reflection - UR Doin' it Wrong  
From: Warp
Date: 22 Nov 2009 11:52:32
Message: <4b096c50@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:

> clipka <ano### [at] anonymousorg> wrote:
> > As good as MCPov renders tend look - they're actually physically wrong.
> > Have a look at this:
> >
> > The following images show a 100% white diffusely reflecting plane
> > (actually a large slab; left side),...
> > Reflection is perfect, i.e. 100%.

> I don't think perfect reflection is physically possible.  100% white is tough
> too.

  Talk about missing the point... ;)

  The point is, if mcpov is rendering a 100% white surface wrongly, it's
probably going to render a 50% white surface (perfectly possible in the
real world) wrongly too.

-- 
                                                          - Warp


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