stbenge wrote:
> I started developing a simple real-time game with POV yesterday.
Umm ... what's your definition of real-time here? ;)
> receiving errors possibly related to my text file not being fully
> written before POV can read the vector :(
How do you start the render and wait for it to finish?
Maybe you could try calling fflush() after writing the data.
> Is there another way to pass custom key presses to a POV scene
Sure, you can pass a define via command line:
pvengine +whatever ... maze.pov Declare=Arrow=2
Then the scene would have a variable "Arrow" defined with value 2.
Post a reply to this message
|