Invisible <voi### [at] devnull> wrote:
> But if you have a triangle mesh, then you only have a triangle mesh.
I think that the point is that nobody designs models using raw triangle
meshes. Instead, all models are designed using NURBS or other similar
spline-based surfaces which are easy to edit. The triangle mesh you see
in the end result has been automatically generated from those surface
models.
--
- Warp
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