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Invisible wrote:
> scott wrote:
>
>> I don't understand the fascination with perfect mathematically
>> described surfaces, they are inflexible and slow to render.
>
> Really? I was under the impression that splines can describe any
> possible surface. Triangles, on the other hand, can only give a crude
> approximation to curves.
This is not true. Just like triangles splines can only approximate most
curves, they just give a different approximation.
Back to the initial topic -- the main reason why I like the ability to
support arbitrary surfaces is that isosufraces are such a useful
modeling tool. Sure you could always tessilate them to triangles, but I
don't think that doing so correctly, quickly, and automatically is that
easy of a problem -- particularly if you want to treat the normals
correctly.
Of course if you have a really nice modeler the added value of
isosurfaces is less, so it makes sense to go with a pure-triangle
approach. For a text-based editor like Povray, however, I think having
a larger vocabulary of surfaces is extremely handy.
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