|
|
scott wrote:
>>> Imagine how long that would take to render in POV, media, DOF,
>>> refraction! And I don't think the result would be *that* different
>>> (maybe the refraction would look slightly different, but a normal
>>> person probably couldn't tell which one was correct, especially
>>> during animation).
>>
>> It wouldn't have all those glitches that games have though. (Like
>> grass that rotates as you run past it, or "mist" that has sharp edges
>> where it intersects things.)
>
> I don't think modern games have those glitches anymore, the grass is
> true 3D geometry not just billboards, and the mist billboards usually
> compare depths of existing pixels to avoid the hard edges with
> geometry. Some games even have true 3D volume textures and rendering
> for smoke and mist, I don't know if Crysis uses this or just cheats with
> multiple billboards. Maybe the glitches you mention are on a game from
> 5 years ago or on a very badly written modern one.
HalfLife 2: Episode 2 has mist in one section. Looks really
impressive... until it intersects something.
Mind you, POV-Ray has the exact same problem, until you turn the
settings up so high that it takes 82+ hours to render a single frame...
Post a reply to this message
|
|