POV-Ray : Newsgroups : povray.object-collection : Rope macros : Re: Rope macros Server Time
16 Apr 2024 11:56:17 EDT (-0400)
  Re: Rope macros  
From: Chris B
Date: 17 Aug 2009 01:35:52
Message: <4a88ec38@news.povray.org>
"gil" <nomail@nomail> wrote in message 
news:web.4a88a0e23e39793b4c5582dd0@news.povray.org...
> "Chris B" <nom### [at] nomailcom> wrote:
>>
>> It's worth checking the max_trace_level. If you're getting the message
>> "max_trace_level exceeded" in the message stream then it's that. If it's
>> that then adding:
>>   global_settings { max_trace_level 10}
>> into the scene file should fix it.
>>
>> In 3.6 it requires an increased max_trace_level if Rope_ShowFibres is set 
>> to
>> 1 (which is the default). In 3.7 it doesn't. This is because this option
>> adds a sort of semi-transparent shell around the outside of the rope with
>> the fibre texture on it. In 3.6 this is counted as multiple additional 
>> trace
>> levels, but it doesn't get counted in 3.7.
>
> Thanks a lot, both. It was the max_trace_level.

If you're using long bits of rope that aren't very close to the camera I'd 
recommend setting Rope_ShowFibres to 0 for those ropes because the 
transparency used to display the fibres has a big impact on render times and 
memory use. You only need Rope_ShowFibres set to 1 for those bits of rope 
that are close enough to the camera for the fibres to be visible and someone 
did comment that they thought the ropes looked better without the fibres 
anyway.

Certainly for test renders it's better to set Rope_ShowFibres to 0.

> So now my Chinese junk can actually have rigging!

That sounds terrific. I'd love to see how it looks when it's complete.

Regards,
Chris B.


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