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nemesis escreveu:
> Warp escreveu:
>> Somehow it seems that Nintendo has understood some basic truth about
>> computing: It's not processing power that sells. Consider this:
>>
>> Xbox 360: Triple-core CPU at 3.2 GHz, 512 MB of RAM.
>> Units sold: 30 million.
>>
>> PS3: A 3.2 GHz Cell microprocessor, which consists of one PowerPC-based
>> core and six SPE cores, 256 MB of RAM.
>> Units sold: 22 million.
>>
>> Nintendo Wii: A single-core CPU at 729 MHz, 88 MB of RAM.
>> Units sold: 50 million.
>>
>>
>> PlayStation Portable: 333 MHz CPU, 32 MB of RAM (plus 2 MB of GPU RAM).
>> Units sold: 50 million.
>>
>> Nintendo DS: A 67 MHz main CPU and a 33 MHz coprocessor, 4 MB of RAM.
>> Units sold: 100 million.
>
> Nintendo has been about 2 generations out of the spotlights with the N64
> and GC. They realized they couldn't compete hardware-wise and took the
> easy route with a gamble: let's repackage a slightly beefed-up Gamecube
> hardware under new plastic plus a new motion sensing controller and
> launch it with a truly silly name, silly games and try to appeal to a
> new, familiar public rather than hardcore gamers. Oh, and let's also
> make it the cheaper of the consoles, so that we profit a lot from our
> cheap, obsolete hardware while the competitors struggle with their
> expensive new anti-social machines for geeks.
>
> Guess what? The gamble worked out! The competitors seemingly didn't
> see both an economic turmoil coming, nor the fact that running HD games
> on a conventional CRT TV wouldn't be worth the trouble so that apart
> from the expensive console you also need expensive HDTVs, nor the fact
> that a broad new public to videogames are ok with silly old 8-bit
> gameplay under N64-level graphics as long as it's fun and silly enough
> to play with friends and parents. Wheee!!!
>
>> NES: 1985 (1986 in Canada)
>> SNES: 1991
>> N64: 1996
>> GameCube: 2001
>> Wii: 2006
>>
>> Do we see a pattern here?-)
>
> 6 years is the typical useful life cycle of a console. Useful in that,
> different from PC games, console developers benefit from many optimized
> techniques evolved through time and actually extract every last bit of
> power from the hardware -- some of the best games and swann songs for
> the console come that late.
>
> BTW, I left Nintendo behind after FAIL 64 and its lack of variety in
> worthy games. It's ok when people are ok with just Wii Sports, Wii
> Sports Resort, Wii Aqua Sports, Wii Beach Sports, Mario, Mario 2, New
> Mario Wii etc. Not for me.
I also have to say part of the success for the Nintendo brand again is
the same reason for its demise during 2 generations: its loyal fans
during the NES and SNES grew older during the N64 and GC, had to get a
work, house, marriage and are now back to gaming, thanks to their kids.
And they go to the store and see the brand for their childhood
colored-tinted memories and go for it, without looking back. They
mostly complete ignore the Playstation generation anyway and, thus,
16-bit, raw gameplay without sophisticated storylines and presentation
is a non-issue.
--
a game sig: http://tinyurl.com/d3rxz9
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